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Articles
by Chris A. Paschke, CPF GCF CMG
"The Essence of
Design: Texture"
August 2000
With this month's
discussion of texture we also find it placed in the annual gilding issue. The
intensity of brilliantly burnished smooth gold highlights as compared to softer
brushed finishes, textural three-dimensional leafed patterns, and the variables
of gold leaf vs. compo leaf, all can contribute to texture when considering
framing design. Line is the most fundamental of the design elements. Color
elicits the greatest emotional and expressive response of all the design
elements. But texture is the most tactile, or
touch oriented, of the principles in the essence of design.
DEFINITIONS OF TEXTURE
Texture defines as the surface character of all materials determined by their actual
physical structure. Everything surrounding us has an internal, structural texture
(grain within a wood moulding holding it together); an external, tactile texture which is
directly effected by the internal composition (glass is smooth, but engraved
glass is rough to the touch); and a visual
texture or design which may be manually applied to the surface (ie: printed fabrics or marbled papers).
Texture and pattern are intricately intertwined, a brick wall has a
distinct pattern which can also be felt
when touched. People often react to textures
in psychological ways. This psychological reaction allows us to mentally feel without ever actually touching a given item. This
establishes the difference between tactile
and visual textures.
TACTILE TEXTURES
Actual alterations in a plane which may be felt when touched are tactile textures in the strictest sense
of the word. Examples would be lava rock
in nature or a tiered mat made with soft handmade surface paper in framing
(photo 1). Commercial mat boards
including Nielsen Bainbridge Sculptured Flora Designs and Grasscloth; or
Crescent Pebble Embossed and Intaglio Series are all tactile. They are more
three-dimensional and depend more on touch or the familiarity of previous
contact to establish texture, most framing fabrics fall into this
category.
The tactile texture of a given surface may also be manually created from
a smooth surface by initiating various techniques such as deep bevel wrapping
the smooth surface and bevel with wrinkled rice papers (photo 2) or creating
designer mats with various handmade papers either wrapped (photo 3) or surface
mounted then cut into mats as in photo 1. The Ogura (left) and leather-look
(center) are tactile while the Unryu (right) is more a visual texture.
VISUAL TEXTURES
Variations in light and dark on a smooth or rough surface which
are two-dimensional in nature are visual
textures, such as a smooth piece of granite. The surface of the rock
remains smooth to the touch but is visibly textured by the physical composition
of the stone with flecks of color under its surface. Matboard examples would be
Flannel, Palazzo, or Faux Marble finishes which remain rather smooth to the
touch yet appear rougher. Visual textures are most common in framing design, if
for no other reason than the inability to touch the inner parts of framed
artwork.
Tactile textures may also be visually textured. A 4-ply museum board can
have both a slight visual roughness and does indeed feel lightly lumpy to the
touch. Adversely, the granite Canson
paper applied to the museum board in photo 4 gives a visual sense of texture
(as a Flannel mat) even when no tactile texture exists. It does however, remain
an element of texture. These two boards in photo 4 have very distinct visual
and tactile textures.
The moulding selected for the frame in photo 1 has a distinct threaded
marble pattern that is smooth and hard to the touch. Though it is able to be
touched it is much more a visual texture than the tactile texture of the inner
green surface mat which is actually very soft and tactile.
TEXTURE THROUGH STRUCTURE
Variations or inconsistencies in materials create texture through
structure, a form of textural contrast.
In a monotone (single colored) weaving or wall hanging, varying widths and
thicknesses of threads used in the art would create a 'tone on tone' or
physical variance within its texture without resorting to the use of color.
Textural imagery, intrigue and interest is created simply by using all the same
colors with different weights and/or fibers.
A commonly used and successful framing design features monotone
coloration, allowing all the other elements besides color to showcase their
potential in a powerful and unified design. Shadow boxes would be an ideal
candidate for this type of presentation. By using the same color family, yet
varying the surface textures for design interest, the framer would maintain
concentration on the subject within the box and continue to control the use of
the elements.
TEXTURE THROUGH LIGHT
Using light to create texture often requires tactile textures to set the
stage for highlights and shadows to be created into visual textures within a
design. Stacked mouldings, fillets and spacers naturally create
three-dimensional spaces and reflections where two-dimensional shadows are a
result. Though this concept is generally reserved for architecture and interior
design it could become an conscious use of visual texture as an element for
presentations in deep acrylic boxes for very three-dimensional sculptures,
masks, and textiles. Part six: Intensity.
EMOTIONAL EFFECTS OF TEXTURE
There are two different ranges when considering textures, smooth to rough
and soft to hard. Viewers react in an emotional way to colors, tints and shades
as discussed in Essence of Design, Part
three: Color. They react equally to textures in a psychological or
emotional way. Textures may stimulate feelings of elegance and class with
smooth, polished marble pillars, or warmth and romance with soft, frilly lace.
Smooth textures are often unobtrusive, undemanding and may be understated
enough to allow showcasing other elements as form, color and space without
becoming an additionally counted element.
Remember we must begin with a "given"
and when considering texture, often beginning with smooth. It is cool, tranquil
and precise almost feeling unfriendly like an austere, contemporary, white
living room with cathedral ceiling and all chrome accents. Another example would be the smooth surface
of a hot press watercolor paper, which also appears unfriendly, nonabsorbent
and hard, though it is not.
Rough textures will attract attention, activate eye movement but can overshadow
the use of form and color. They emulate the natural aspects of the earth and
make people feel more at ease, more conformable. Rough surfaces can often
appear warmer and informal as fabric wrapped mats can contrast with a plain
4-ply matboard. Ogura, papyrus and bark papers are great textural examples to
intrigue and stimulate one's visual texture.
A textural softness beckons to
be touched or cuddled. It is friendly, cozy, appealing and inviting like a
Victorian family portrait incorporating velvets and laces. Softness need not
portray only a feminine or juvenile subject, always keep an open mind, for
velvets may appear quite masculine and dramatic if the right color is selected.
A hard texture will evoke emotional reactions of
strong, vigorous feeling often masculine in nature. By adding brilliance, such
as with crystal, or polish as with the fine look of expensive marble to the
concept of a hard texture the result could feel much more tactually and
visually satisfying. Bare wood feels hard and rough, very natural and
aggressive; but strength and elegance is achieved through hard, smooth, waxed
and polished burls.
TEXTURE AS A FRAMING ELEMENT
Intermixing textures to attempt to stimulate a viewer's emotional
response to a framed artwork is rarely identified, though we subconsciously
select materials on that basis all the time. Lace for weddings, flannel for
babies and leather for men is used routinely to set a mood just as you do with
color. Since texture is creatively used by artists and designers to gently
visually stimulate or evoke a particular mood or feeling within a viewer we
must also control our desire to overdo a good thing.
Textures are seen as mats, fabrics, mouldings, as well as all of the
items or artwork being framed. If more than one color of the same texture is
selected to be used (blue and green flannel matboard) the element of color will be the only one counted. If
however various textures of the same color are used (green flannel and green
marble matboard) then only the element of texture
will be counted. If new mat colors and surface textures are introduced, and
perhaps a panel design...then color,
texture, and line will all be counted.
TEXTURE AS A PANEL DESIGN
Texture can be easily understood and integrated as a new fabric or paper
wrapped mat, surface tiered mat using handmade papers, or a heavily gessoed texture to emulate a stucco wall. But texture also
comes into play as a narrow 1/4" to 1/4" newly introduced cut or
painted panel on the mat surface (photo 5). I discussed in Essence of Design, Part two: Line
that a line can be anything from a narrow hairline to a wide
panel. Anytime the base
"given" texture is modified then texture must be counted as an
element used. The panel in the photo is a hand painted Sandstone with two
embossed accent lines to the outside, this is absolutely a new texture added to
the mat.
The new Wizard daVinci surface painting system of applying French mat
lines and panel designs to blank white mat boards clearly integrates this
concept into mat designing. Since the computer system encourages the addition
of colors, lines and textures, overdesigning can easily occur. Whether
accenting these visual textures of colored marble paper, slate stonework, or
crumpled Kraft paper, any two different textural panel designs will require
counting. The same goes for colors used
within the textural designs. If more than one color is used to create the
pattern texture still color is only counted once (photo 6).
If all the mats are off-white, of the same smooth texture, and there are
three of them. Only line would be counted. If a panel design is introduced in
any new color both texture and color will be added to that single line element
for a total count of three. They can add up quickly, but are only counted once.
Multiple panels with various textures and colors will still only count once for
the new element introduction. If the items being framed are very busy with
visual texture and color, it is far better to limit the total number of
additional elements introduced into the framing design. Perhaps more neutral or
like colors to enhance and support through a more monotone textural approach.
Be careful, textural contrasts though generally only counted once may require
additional recognition when they appear to be screaming for attention. A perfect example is the textural while
marble moulding arguing for visual dominance over the green mat in photo 1,
which will end up being additionally counted as emphasis. See Part ten:
Emphasis.
NOT SIMPLY THE MATTING
Textures can set a mood, reinforce a pattern, or emulate an era. Both
tactile and visual textures are used in framing, for there are many wonderful
materials at our fingertips. Creative moulding designs, refinishing and
retexturing mouldings are perfect examples of tactile textures working from the
outside in. Always consider everything you do in a framing job, the whole of
the presentation, not simply the matting. When it comes to texture...it all
counts.
The more you learn about the elements of design the more you may feel you
don't know, but subliminally it often all comes together. Placement, pattern,
color, contrast, line...all begin to work together as you design with
limitations in mind. Remember to control the urge to showcase everything at
once, often the best designs work with the most subtle presentations,
especially when introducing texture as a principle of your design.
END
Photos from this
article may not still be available.
For more articles
on design see the Design Series under Articles by Subject.
Additional
information on mounting basics is found in The Mounting and Laminating
Handbook, Second Edition, 2002, and The Mounting And
Laminating Handbook, Third Edition, 2008. Creative Mounting,
Wrapping, And Laminating, 2000 will teach you everything you need
to know about getting the most from your dry mount equipment and materials as
an innovative frame designer. All books are available from Designs Ink
Publishing through this website.
For live
consultations with Chris Paschke, CPF GCF call Designs Ink, 661.821.2188. A
flat fee of $25 will be charged for each new technical problem. Unlimited calls
or emails are allowed for each established mounting problem.
Chris A Paschke,
CPF GCF
Designs Ink
Designs Ink
Publishing
785 Tucker Road,
Suite G-183
Tehachapi,
CA 93561
661.821.2188
info@designsinkart.com
PHOTO 1
This tiered surface mat has a piece of soft textural green Larroque
handmade paper with natural off-white paper specks mounted to a piece of white
Blackcore mat board. There is a double liner mat of Medium Gray and Mist Gray
with a 3/16" foam spacer between. Line, color, texture and intensity
(upcoming in Part Six) are the four elements counted.
PHOTO 2
The tactile texture of a given surface may also be manually created from
a smooth surface by initiating various techniques such as deep bevel wrapping
the smooth surface and bevel with wrinkled rice papers.
PHOTO 3
Handmade and imported papers make excellent materials as well as fabrics
for wrapping mats for creating both tactile and visual textures. Far left is
blue Ogura creating a hard, rough yet warm texture; center is leather-look a
smooth, glossy, hard tactile texture; right is Unryu paper creating a soft,
visual texture.
PHOTO 4
A sheet of granite gray Canson
paper was surface tiered to a piece of Crescent 4-ply gray museum board to
better match the photo reproduction being framed. It gives a visual sense of
tactile texture even when no tactile texture exists, the paper is smooth to the
touch. It does however, remain an element of texture.
PHOTO 5
The mat corner detail is a double mat of Crescent Antique Tan and Vintage
Gray with a hand painted sandstone 1/2" panel painted using two colors and
silver. There are two 1/16" embossed lines to the outside of the painted
panel. Color, texture, and line are all to be counted.
PHOTO 6
If more than one color is used to create the pattern texture still color
is only counted once. In these two samples of hand created marble there are
pastel shades and tints as well as highlights of silver veining and black
specks. All these color introductions still only count color once. These are
two separate corner samples placed side by side not a close up of an actual frame
design.